Star Hunter
A standalone 3D adventure game set across an open tropical archipelago. Navigate scenic landscapes, uncover hidden pathways, and search every corner of the islands to collect all the scattered stars.
Taurosoft provides high-touch technical architecture and forward deployed engineering for Unity games (2D/3D & Spatial XR), powered by real-time in-game neural inference (Unity Sentis) and agentic studio automation via Unity CLI & Model Context Protocol (MCP).
Games are the ultimate proving ground for Artificial Intelligence, and AI is the ultimate multiplier for game world creation. We operate two interlinked engines that feed into each other.
Architecting commercial Unity games and high-performance co-development systems across 2D sprite pipelines, 3D worlds (URP & HDRP), and cross-platform AR/VR engineering. Powered by Unity DOTS (Entities, Jobs, Burst Compiler) for maximum simulation throughput.
Deploying real-time in-game neural inference without cloud latency or server costs, and equipping studios with agentic Unity CLI automation via Model Context Protocol (MCP) servers.
Original game productions and playable releases shaping our visual identity and systemic gameplay language.
A standalone 3D adventure game set across an open tropical archipelago. Navigate scenic landscapes, uncover hidden pathways, and search every corner of the islands to collect all the scattered stars.
A high-stakes tactical combat experience set on a synthetic resource colony. Enemy factions are powered by local GPU neural inference via Unity Sentis and trained with Unity ML-Agents, executing dynamic squad flanking, cover adaptation, and zero-cloud-latency tactical maneuvers.
A deep vertical metropolis sandbox where players architect, trade, and govern. Thousands of autonomous AI citizens simulate economic trade loops, resource logistics, and civic policy pressure in real time powered by Unity DOTS (Entities, Jobs, and Burst).
A 6DoF spatial mixed reality experience seamlessly blending virtual architecture with physical environments. Features real-time plane segmentation, gesture decoding, and dynamic physics occlusion optimized for Meta Quest 3 and Apple Vision Pro.
Production-grade neural inference and agentic development tools engineered specifically for Unity 6, spatial XR, and studio workflow automation.
Local on-device execution of quantized ONNX neural networks running directly on player GPUs within the Unity player loop. Zero server latency and $0 cloud inference API fees.
Model Context Protocol (MCP) server bridge connected to the Unity CLI, enabling autonomous LLM agents to inspect scene hierarchies, generate assets, and execute headless regression suites.
Simulated training environments for complex tactical combat behaviors, dynamic NPC directors, and continuous 24/7 game balance stress testing at 100x speed.
Computer vision pipelines for surface plane segmentation, hand tracking gestures, and spatial mesh anchors powered by AR Foundation and XR Interaction Toolkit for Meta Quest 3 and Apple Vision Pro.
From mathematical system design to commercial deployment, our pipeline is engineered to eliminate production friction and accelerate playable delivery.
We define camera feel, DOTS simulation architecture, game loops, and system interaction rules before production begins, led by a Solution Architect.
Rapidly validate core gameplay loops and local neural inference feasibility with greybox prototypes and initial Unity Sentis ONNX models.
Production art asset pipeline, URP/HDRP shaders, XR passthrough tuning, DOTS Burst optimization, and custom Unity CLI + MCP tooling to accelerate developer throughput.
Autonomous playtesting swarms and ML-Agents stress-test collision, navigation meshes, and economy equations at 100x speed for zero-defect release.
“Games are the most demanding real-time software systems humanity engineers. By coupling high-performance Unity systems with local in-game neural inference (Sentis) and autonomous MCP-driven developer tooling, we deliver living interactive worlds without cloud overhead.”
Ready to architect a high-performance Unity title, deploy local in-game AI (Sentis), build spatial XR experiences, or accelerate production with custom MCP tooling? Let's connect.
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