SOLUTION ARCHITECT & FORWARD DEPLOYED ENGINEER

Where 2D, 3D & AR/VR Games Meet In-Engine AI & MCP Automation.

Taurosoft provides high-touch technical architecture and forward deployed engineering for Unity games (2D/3D & Spatial XR), powered by real-time in-game neural inference (Unity Sentis) and agentic studio automation via Unity CLI & Model Context Protocol (MCP).

Unity 6 + DOTS High-Performance 2D/3D & XR
Unity Sentis + ONNX In-Game Local Neural Inference
Unity CLI + MCP Agentic Developer Automation
100% Remote / FDE Forward Deployed Engineering
00 // ARCHITECTURE

The Dual-Core Model

Games are the ultimate proving ground for Artificial Intelligence, and AI is the ultimate multiplier for game world creation. We operate two interlinked engines that feed into each other.

ENGINE_01

Taurosoft Interactive

// Unity Systems Architecture (2D / 3D / XR)

Architecting commercial Unity games and high-performance co-development systems across 2D sprite pipelines, 3D worlds (URP & HDRP), and cross-platform AR/VR engineering. Powered by Unity DOTS (Entities, Jobs, Burst Compiler) for maximum simulation throughput.

  • [+] 2D Sprite Systems & 3D Interactive (URP / HDRP / DOTS)
  • [+] AR / VR & Spatial (AR Foundation / XR Interaction Toolkit)
  • [+] Multiplatform: Meta Quest 3, Apple Vision Pro, WebXR, PC & Consoles
  • [+] Forward Deployed Systems Architecture & Co-Development
ENGINE_02

Taurosoft Intelligence

// Dual-Tier Game AI & MCP Tooling

Deploying real-time in-game neural inference without cloud latency or server costs, and equipping studios with agentic Unity CLI automation via Model Context Protocol (MCP) servers.

  • [+] Tier 1: In-Game Runtime AI (Unity Sentis + Quantized ONNX)
  • [+] Tier 1: Reinforcement Learning NPC Agents (Unity ML-Agents)
  • [+] Tier 2: Agentic Studio Pipeline (Unity CLI + MCP Servers)
  • [+] Tier 2: Autonomous Scene Inspection, Generative Blockouts & Headless QA
01 // PRODUCTION TRACKS

const featured_games = [

Three original game productions currently shaping our visual identity and systemic gameplay language.

SYS.OP: ACTIVE INFERENCE: 1.6ms GPU
IP_01 // FLAGSHIP
Tactical Sci-Fi 3D Combat In Production

Helix Breach

A high-stakes tactical combat experience set on a synthetic resource colony. Enemy factions are powered by local GPU neural inference via Unity Sentis and trained with Unity ML-Agents, executing dynamic squad flanking, cover adaptation, and zero-cloud-latency tactical maneuvers.

Unity 6 HDRP Unity Sentis (ONNX) Unity ML-Agents PC / Console
POP: 2.4M AGENTS BURST: 0.42ms TICK
IP_02 // SYSTEMIC
Vertical Economy & Colony Sim Systems Prototype

Nova Habitat

A deep vertical metropolis sandbox where players architect, trade, and govern. Thousands of autonomous AI citizens simulate economic trade loops, resource logistics, and civic policy pressure in real time powered by Unity DOTS (Entities, Jobs, and Burst).

Unity DOTS (ECS) Burst Compiler In-Engine LLM Director PC / Mobile
TRACKING: 6DoF ACTIVE REFRESH: 90Hz PASSTHROUGH
IP_03 // SPATIAL XR
6DoF Spatial Mixed Reality (AR/VR) Vertical Slice

Aether Realm XR

A 6DoF spatial mixed reality experience seamlessly blending virtual architecture with physical environments. Features real-time plane segmentation, gesture decoding, and dynamic physics occlusion optimized for Meta Quest 3 and Apple Vision Pro.

XR Interaction Toolkit AR Foundation Spatial Hand Tracking Meta Quest 3 / Vision Pro
02 // AI / ML RESEARCH LABS

class TaurosoftIntelligence {

Production-grade neural inference and agentic development tools engineered specifically for Unity 6, spatial XR, and studio workflow automation.

taurosoft-ai-daemon // unity_sentis_mcp_live.log
INFERENCE_ACTIVE
[00:00.01] INIT: Initializing Unity Sentis Runtime Engine & MCP Bridge...
[00:00.14] SENTIS: Loaded quantized model 'helix_squad_v4.onnx' (Params: 14.8M) -> GPU execution
[00:00.32] MCP_CLI: Model Context Protocol daemon listening on stdio (Unity 6 Editor linked)
[00:01.05] TELEMETRY: Agent[#04] evaluates flank angle: confidence 0.94 // Sentis inference: 1.4ms
[00:01.42] ML_AGENTS: Training epoch #420 complete. Reward mean: +18.4 (PPO policy converged)
[00:02.10] UNITY_CLI: Headless build dispatch completed // Regression suite: 100% pass
03 // ENGINEERING PIPELINE

function buildProduction() {

From mathematical system design to commercial deployment, our pipeline is engineered to eliminate production friction and accelerate playable delivery.

STEP_01

Systems & Technical Architecture

We define camera feel, DOTS simulation architecture, game loops, and system interaction rules before production begins, led by a Solution Architect.

Output: Technical Game Architecture & System Spec
STEP_02

Rapid Grayboxing & In-Game AI Spikes

Rapidly validate core gameplay loops and local neural inference feasibility with greybox prototypes and initial Unity Sentis ONNX models.

Output: Playable Greybox + Sentis ONNX Spike
STEP_03

Unity Engine Hardening & MCP Tooling

Production art asset pipeline, URP/HDRP shaders, XR passthrough tuning, DOTS Burst optimization, and custom Unity CLI + MCP tooling to accelerate developer throughput.

Output: Unity 6 URP/HDRP Build + Custom MCP Tooling
STEP_04

Headless QA, ML-Agents & Deployment

Autonomous playtesting swarms and ML-Agents stress-test collision, navigation meshes, and economy equations at 100x speed for zero-defect release.

Output: Production-Ready Multiplatform Release
// CORE_TECHNOLOGIES
Unity 6 C# Unity DOTS (ECS/Burst) Unity Sentis (ONNX) Unity ML-Agents Model Context Protocol (MCP) Unity CLI AR Foundation / XR Toolkit Shader Graph WebXR & WebGPU
04 // STUDIO DOCTRINE
// STUDIO_DOCTRINE
“Games are the most demanding real-time software systems humanity engineers. By coupling high-performance Unity systems with local in-game neural inference (Sentis) and autonomous MCP-driven developer tooling, we deliver living interactive worlds without cloud overhead.”
TAUROSOFT CORE DOCTRINE — Solution Architect & Forward Deployed Engineering
05 // ENGAGE & COLLABORATE

interface Collaboration {

Ready to architect a high-performance Unity title, deploy local in-game AI (Sentis), build spatial XR experiences, or accelerate production with custom MCP tooling? Let's connect.

headquarters: Global // Remote-First Studio
direct_email: [email protected]
global_delivery: Async-First // US, EU & APAC Overlap
ip_security: 100% Client IP Ownership // Mutual NDA
primary_services:
Unity 2D/3D Systems AR/VR & Spatial XR In-Game AI (Sentis) Unity CLI + MCP Tooling
response_sla: < 24 business hours
// PROJECT_BRIEF_BUILDER

start_collaboration()

Select your track to dispatch an initial project inquiry: